Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Augmentation Manufacturers

Source Starfinder #29: The Cradle Infestation pg. 51
When first acquired, no augmentation can have more than one manufacturer’s modification. However, many genetic engineers and hospitals offer options to customize existing augmentations. It is also possible to combine modifications by crafting an augmentation yourself. If you combine manufacturer modifications in any way, the final price of the item is equal to the normal price plus an additional 10% plus the cost of the modifications. The GM is the final arbiter of whether a modification can be applied to an augmentation, as well as what modifications can or can’t can be combined.


Vellsencraft Ltd.

Source Drift Crisis pg. 117
When Drift travel caused the thasteron market to crash, some mining conglomerates sought new uses for thasteron that would sustain some of the diminishing demand. One of the more successful ideas was the Vellsencraft Ltd. thasteron-fueled augmentations, spurring the thasteron-punk subculture that embraces the antiquated aesthetic. This modification is limited to arm, hand, leg, foot, and spinal column cybernetics. The augmentations appear to be made of copper, brass, wood, and leather, featuring tiny fueling ports and gas vents, and the faint exhaust gives you a –2 penalty to Disguise and Stealth checks except in environments where the smell would be innocuous, at the GM’s discretion. Vellsencraft augmentations cost 20% less than usual, but they consume 100 credits’ worth of thasphalt (page 50) to keep functioning.